

I't was a blast using the framework to DM a campaign spanning 1 and a half years.īut then 5th edition came and we started a new group (this time me as player). We had an hell of a time because we did not have a easy way of using maptools for 5th edition (and to be honest neither has roll20 or any other platform). Since I had been modifying DeviantNull his framework for the 4th edition I though by myself: "How hard can it be to create my own framwork". Well it was a hell of a ride and i'm still not done but I have my own character sheet framework for 5th edition and my game group already loves it. (its not 100% done yet)ĥth d&d character sheet framework based on DeviantNull his 4th edition one: I'm posting this preview to see if peep here are interested in this framework. Display all character stats neatly on a character sheet.Keeps track of health and hit dice (and allows to spent them).Auto updates health bars on health change.Keeps track of multi-classing (up to 3 classes).Easy to use skill and ability checks (with option to do advance combination).auto initiative rolling and turn handling.Create own weapons and use them (Keeps track of ammo).Create own powers and use them (keep track of "power points").Create own magical items and use them (keeps track of charges etc).Automatically calculate crits when using weapon/power/spells.Let players set up spell books or list and cast spells from that list.Keeps track of player spell slots (and casting spells using higher spell slots).Allows multi-class spell casting (up to 3 classes).Auto change spell rolls on higher levels/Spell slots.Automatic tracks Rituals in separate list and allows players to add extra rituals.keep track of traits and feats and allow sharing them.Ability to track how much coin a player has.Allow players to manage there own inventory by adding items.Allow players to use items from there inventory (potions etc).Let the players have an shared party inventory.Give players an option to give items from there inventory to other players.Complete spell database with all spells in the base game (and easy to use system for DM to add extra spells).Create custom casting classes in the spell database (with there own spell list and spell slots etc).


Note-taking Feature in adventure log that allows players to store notes that only them amd the DM can read.
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